


He told us we would have to put in twice the effort if that was case, to which we said “Yes, Professor Giantisco, naturally.” Yunque said. “We came up with this idea for this lunch lady who would throw food at kids, we talked outside of class and agreed that we wanted to do it, we asked Professor Giantisco if we could work as a team because everyone else worked solo. “One was for either a school themed game or a shoot ‘em up, like a Galaga or Centipede type of game.” said Guido. In class, Mercer Game Design Coordinator Ric Giantisco asks his students to create ideas for different types of games. As the game progresses the game gives the player increasingly more difficult waves of students to clear. In Lunch War, the player controls a lunch lady who throws apples at students to prevent them from eating fudgesicles.
STENCYL SPACE INVADERS FOR ANDROID
After some setbacks and delays, the game successfully launched on the Apple App Store on Jand is currently still in development for Android devices. Lunch War was initially conceived by Guido and Yunque as their final project for GAM120 – Game Theory and Culture, but work continued on the game outside of class. Together, the two make up The Automatic Gentlemen, LLC. Lunch War is a mobile “arcade shoot ‘em up” video game developed by Matt Guido and John-Paul Yunque, both second year Game Design majors at Mercer. The Automatic Gentlemen would have to show off their game without the ability to let anyone play it on the platform where it would likely sell more copies than any other. While trying to reset the game’s download, Testflight, a program for mobile developers to use to test their games out before it’s available for purchase, stopped working altogether.

Guido looked up at John-Paul Yunque, the other half of The Automatic Gentlemen, and motioned that they needed to go back inside to try and let Lunch War, the mobile game created by the duo, finish downloading before leaving for the convention.
STENCYL SPACE INVADERS DOWNLOAD
The problem was that the game file’s size was too big to download outside the range of a Wi-Fi network and Guido had walked just out of range. The car was packed and ready to go and the iPad and Nexus 7 tablet versions were up and running, but the iPhone version of Lunch War refused to finish its download. “Why does this have to happen now?” pleaded Matt Guido, one half of The Automatic Gentlemen. The Automatic Gentlemen, LCC were already running behind schedule for their trip to the Too Many Games convention in Philadelphia, and the game wasn’t downloading.
STENCYL SPACE INVADERS CODE
Why Haxe? Because Stencyl used Haxe and from what I saw of it in the code blocks it seems like the sort of thing I could approach and maybe *gasp* actually learn.John-Paul Yunque and Matt Guido set up their booth at Too Many Games in Philadelphia. Next thing I’m keen to try out is Haxepunk, which as its name implies makes use of the Haxe programming language. I haven’t done any development since the Hello World! tutorial on flixel (Fucking flixel, I was too shit to get anything else to compile after that and gave up…) Don’t get me wrong though, Stencyl is a great application and I feel I might use it more in the future, but for now I’m going to play around with a few other development tools to figure out what fits me best. But I don’t think visual programming is my thing after all, even though it does seem kind of nice (and useful as a learning tool), I find it kind of painful to place blocks. Still, apart from that everything went smoothly. I “completed” Crash course 1 and 2… The reason completed is in shifty commas is because the space invaders wouldn’t die after I completed… Ahem, “completed” the second tutorial.
